Ryan Bruckner

PvP Damage Scaling Changes in Elden Ring Patch 1.07

The most significant change in the new patch is separating PvP and campaign damage scaling, meaning that overpowered weapons necessary for winning boss battles won’t ruin the competitive metagame. This change should go a long way toward keeping fans of both game modes happy. Ashes of War was nerfed only in PvP—a smart move by FromSoftware to use their new balancing power.

Weapon and Magic Changes in Elden Ring Patch 1.07

Here are some other changes in 1.07 that affect both game modes:

Improved poise damage from two-handed normal attacks and for Hammers and Great Hammers. If you haven’t tried Elden Ring Hammers, now’s the best time to startA buff for Greatshield Talisman and Hammer TalismanA speed increase for some Colossal Sword and Colossal Weapon attacksThe Fingerprint Stone Shield has been nerfedStatus buildup happens more slowly with dual wielded weapons.

A few spells now have increased power:

Glintstone Pebble and StarsShard SpiralMagma ShotBloodboonLightning Spear (when charged) Flame Sling (when charged)

That’s everything we have for the biggest changes in the new Elden Ring patch. Check out some of our other Elden Ring content like is there a DLC coming, the Somber Smithing Stone location, and is Elden Ring game of the year. Image Source: Bandai Namco Entertainment

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Biggest Changes in Elden Ring Patch Notes 1 07  Explained - 17